Real multiplayer on servers I run. Open a link on every phone, share the room code, and it's on.
Auction power plants, buy fuel, light up cities. The classic economic strategy game — with friends or against bots.
Enter the grid → LIVEDice-chucking monster brawl. Smash, heal, and claw your way to the top of the city — or hold it against everyone at once.
Take the city → LIVESearch the mansion, grab the gems, and hold the most when the clock runs out. A real-time heist against your friends.
Rob the mansion → LIVEEveryone knows the secret word except the Chameleon. Drop a one-word clue, sniff out the faker — don't let them guess the word.
Enter the lair → LIVEClassic Risk world domination online: play friends, built-in bots, or AI agents via MCP, with dice, cards and a live map.
Conquer the world →Mobile work with an eye for the moments users actually feel.
Real-time sports engagement for Android. Live updates during games, with verified App Links making the jump from web to app feel instant.
Computer vision for the lanes: ball trajectory and speed tracking, pinfall detection, and performance history that shows bowlers how to improve.
The game room isn't an embed or a demo reel — it's a small production fleet, and this site is its front door.
Every game runs as its own service on always-on hardware I operate, each on its own subdomain.
Nothing listens on the open internet — traffic arrives through a secure Cloudflare tunnel.
A push to a game's repo is rebuilt, test-gated, and live within minutes. Failed tests never ship.
Servers drain cleanly — some snapshot live matches, so a mid-game deploy means players keep their seats.